Welcome to Digiskills Platform

The strategic guidelines of Europe 2020 put particular emphasis in strengthening horizontal cooperation and the sharing of experience and good practice among the Member States. It’s really crucial for education to fulfil its role in the knowledge triangle, research and innovation objectives and outcomes need to feed back into education, with teaching and learning underpinned by a strong research base, and with teaching and learning environments developed and improved through greater incorporation of creative thinking and innovative attitudes and approaches. Additionally there is a mainstream of eLearning in national policies for the modernisation of education and training, including in curricula, assessment of learning outcomes and the professional development of teachers and trainers.

According to the OECD survey, teachers have few incentives to improve their teaching, as while the most common types of professional development activity available to them are not the most effective. The majority of teachers would like more professional development (particularly on ICT skills, and student behaviour). It has to be mentioned that education and training play a fundamental role in achieving the ‘Europe 2020’ objectives.

All the above create a great deal of activity to ensure basic ICT skills as part of digital competence and learning to learn skills. Current developments in ICT and Web 2.0 technologies have offered the potential for new services, which has significantly transformed our day-to-day personal and professional activities; bare the potential to do the same for education and training. Known as ICT learning, using such technologies can be as simple as accessing a training timetable online, through very complex as developing virtual communities of practice for sharing and creating knowledge

Recent Practices

By geopet (User) on Mon, 04/27/2015 - 13:20

Applications in STEM disciplines will be developed using EJS including tasks, like:

By geopet (User) on Thu, 04/09/2015 - 18:01

The practice's outcome is to enable scholars and educators working in the field of children's literature and teacher education to use digital versions of picture books or real life case scenarios as a profound method of the creation of interactive comics, while at the same time students will be educated in storytelling techniques. 

By jelena (User) on Thu, 03/19/2015 - 10:05

Through this practice students learn the principles of good design. They use a range of methods to conduct quantitative and qualitative usability evaluation. They also learn the methodology for usability questionnaire development through practical hands-on experience. Finally, the students achieve cross cultural experience with usage and validation of the questionnaire.

By stouraitis (User) on Wed, 03/18/2015 - 20:56

The overall objective of COLLAGE is the creation of an innovative and more flex

By suba (moderator) on Wed, 03/04/2015 - 12:27

How it works

1. Analyzing Teaching Process

In the first step we will help you analyse your teaching process by asking four key questions:
  1. What are your teaching goals?
  2. What content do you intend to use?
  3. What instructional methods do you plan to use?
  4. How will the students’ work be assessed?

2.

By rafaya (User) on Mon, 03/02/2015 - 03:05

Kurs  składa się z wykładów oraz ćwiczeń i adresowany jest do studentów międzywydziałowego kierunku studiów Cyberkultura. Studenci to przeważnie humaniści zainteresowani pozyskaniem praktycznych wiedzy i umiejętności w zakresie marketingu internetowego.

By kat1 (moderator) on Wed, 02/25/2015 - 15:19

Networking (acquaintance, contact and exchange of experiences and advice) is one of the main tools to support and promote the professional career. It is important to remember that networking is a means of aid effectiveness at work and career growth. It requires time, thought, action ability, but the long term rewards can be huge .

By adrian.tim (User) on Mon, 02/23/2015 - 17:26

The arrival of the Internet makes it particularly easy to share information for citizens. Copy, modify, redistribute, all of this is done now with just a few clicks.

By jelena (User) on Sun, 02/01/2015 - 00:19

Through a couple of hands-on laboratory exercises students learn how to:

  • use Raspberry Pi,
  • program an operating system in assembly code,
  • compile, install and run operating system on Raspberry Pi.

Each student had his own Raspberry Pi and completed the exercises by himself. Student demonstrators were helping the students with the installation of required software and as well as in conducing the exercises.

By nikola (User) on Tue, 01/27/2015 - 17:48

To deliver students a practical workshop dealing with design of an interactive product prototype. To use methods and principles of interaction design. Training students in evaluation methodology.

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